The Engine Document
· 2 min read
helios - Exploratory Development of an ECS-based Game Engine
All set and done, project goal reached!
Well, almost...
The project quickly shifted away from its initially intended focus on gameplay and graphics implementation toward a deeper engagement with engine architectures, and the result breaks with classical OOP paradigms: In the report I published today (the engine document), I document this transition from deep inheritance hierarchies to a data-oriented (DOD) system.