Just make it exist first
Prototyping the Rendering Pipeline

As announced in a previous post, the past weeks were used to make significant progress in refining the architecture of the rendering pipeline. One of the key updates introduces the SceneGraph and the creation of RenderPass objects derived from the (culled) scene. The new architecture aims to enhance the explicit management of rendering commands, ensuring a clearer separation of concerns between scene graph traversal and the final graphics API calls.

