Onwards to the rendering model
The first abstractions for the rendering model have found their way into helios, and the first example application has already rendered its first primitives onto the screen (aka the Hello World! of 3D Computer Graphics).
de Vries' book on OpenGL is proving (once again) to be very useful, as it provides some common, coarse-grained abstractions that serve as a great starting point for further refinement. Think of separating concerns like Meshes, Materials, and Shaders.

