New Yearโs Eve, New Spawn System
ยท One min read
Wrapping up the year with GameObject pooling and a SpawnSystem based on conditions and strategies. On to collision detection! ๐น๏ธ ๐พ
Wrapping up the year with GameObject pooling and a SpawnSystem based on conditions and strategies. On to collision detection! ๐น๏ธ ๐พ
Merry Christmas - Milestone 3 is out. This one is smaller on flashy visuals but much bigger where it matters: the framework now helps to build gameplay faster. Over the last week I focused on three practical gaps that showed up while iterating on the spaceship demo: clearer system boundaries, easier composition of behavior, and stable, cheap shooting.