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15 posts tagged with "helios"

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Model Matrix: Transformations

· One min read

As I was working on porting the rotation matrices for the helios.math.transform library, I took a detour to formalize the underlying linear algebra. My goal was to move beyond treating the rotational part of the model matrix as just a black box and instead understand it from a coordinate system perspective.

Sundays are for constexpr

· 3 min read

import {SocialLinks} from "../../src/components/SocialLinks";

For a game engine, the first step isn’t rendering a scene or simulating complex physics - it’s laying the foundational bricks. This weekend, I eased dove headfirst into that foundation for my personal C++ engine project, Helios, and it was a fantastic journey through the nuances of modern C++ design.

Lost in Translation

· 2 min read

My background is in the web world - I've spent years wrangling Java, JavaScript (and countless frameworks based on it), PHP (from Zend to Laravel over Symfony and self-written solution), and the closest I ever got to the metal was writing C, of which I thought it would give me a head start for a game engine project. In a way, it did: I wasn't scared of pointers. But it also gave me a false sense of security.